UNDER DEVELOPMENT
FEATURES
Core
- Acceleration structures (dynamic AABB tree, BIH)
- Better memory management
Water
- Simulation of local interactions
- Foam simulation
Rendering
- Support for volumetric textures
- Material library
- Occlusion culling
- Deferred subsurface scattering
- Reflection of particles
- Omni-directional shadows
- Projective lights
- MLAA
Terrain
- Procedural materials
- New modules for terrain synthesis
- 3D displacements
- Vegetation rendering
Physics
- Bullet support
- Terrain collision detection
- Ragdoll simulation
Input
DEMOS
- Virtual acquarium
- House of mirrors